This project was part of my second year at university. The assignment was to work in a team to create a DirectX 11 engine using C++. We were in a team of 4 programmers. This project was very challenging however gave a good insight into how game engines work and how to optimise code to work better with engines.
Type | Game/Engine |
Engine | Custom – DX11 |
Languages | C++ |
Project Management | Trello/Github |
Project Date | 2017 |
GitHub Link | jcbjoe/SneakyGame (github.com) |